Well, a real mixed day today…
AC Origins: The Hidden Ones
Did the remaining main quests of this one today - they were mostly good, though the experience was blighted by the game flat-out lying a lot of the time - like say the headshot, one-hit-kill indicator coming up but the target is saved because there was something in the way or could evade the strike because they all this strange super speed ability. I’ll admit to a certain satisfaction in taking Rufio out by burning his soulless arse. The final boss though? Very, very bad. Just about all the online guides say to use mounted crossbows, don’t. The damage is nerfed way down, instead just go in the water, break out the Predator bow, he’ll die fast.
End sequences are quite smart. All in all, it’s not a bad little DLC.
The high point was doing the Walls of the Ruler quest. The biggest, most intricate fort so far - I had a huge amount of fun taking out the soldiers and their bosses, then I looted the place. All of it. There was a lot of loot to get.
AC Origins: Curse of the Pharaohs (aka AC Origins: Dark Souls )
An enemy who, when playing on Easy, when I have Bayek on max level, with all upgrades save for those granted by this DLC, can take off 66% of life in one hit? Yes, that is pure Dark Souls and is massively irritating for me as I feel conned. I have no interest in that particular sub-genre, I know it isn’t for me, so finding that AC Origins decides to do it by stealth is a lousy result. It also does it by telling porkies - no enemy at Lv 46-49, or even 50, should be able to inflict that level of hit on a Lv 55 Bayek but it happens again and again.
It then compounded its error by unleashing a new enemy type, who is also Lv 55. Another bad move, as the whole point of a level system in games is to allow the player an advantage, it is not a ‘fair play’ mechanism.
Up until this point, I had had mixed experiences with the Pharaoh’s Shadow enemies - that they bugger off back to the afterlife irks, as does the feeling that success is dependent on luck. That they look to be immune to everything perhaps save fire doesn’t help. When I see the message ‘a Pharaoh’s Shadow has arisen’, I’m not thinking that I must stop it, instead I’ll just let it kill whoever and stuff it. Screw this lot.
It’s kind of a shame as the idea of there being different Pharaoh afterlife realms is a good one and the depiction is impressive, as is the region of Thebes. But adding in the amount of super-bosses they have massively reduces the attraction and interest in the DLC for me. What is likely is that I’ll explore the other afterlifes, get the view points, complete the locations, power Bayek up a little more and get those final upgrades by slaughtering scorpions and call it a day. Unless the upgrades suffice to pull the teeth on some of the super-bosses but I doubt that.
If anything this DLC has made me far more wary of Odyssey , as that game has the Mercenaries system and more limited level superiority - both of which I don’t like here, so I’m unlikely to respond well to an entire game of them.