Fuck Monster Hunter World and its entire creative team. There’s no way they don’t fuck their expansion by selling it and then, after you’ve bought the fucking thing, it’ll say ‘you need to be Hunter Rank xx to access this content’, with the requirements for access being the completion of a sky-high difficulty quest or two. A quest like Beyond the Blasting Scales.
Now, all the online talk says this quest is easy because the two Bazelgeuse you go after will tear each other to shreds. Bull. Shit. They did sweet fuck all to each other. They swanned around the area for loads of the time, before having a bout or two and then one of them very quickly fucked off. Granted, sword is not the best weapon but the selling point is it’s possible to use any weapon on any monster. Also bullshit. (And bows? Do fuck all damage and have shit range - it’s likely why I’m so surprised by the bows in AC Origins, those have range!)
Compared to just about any other game going, your playable character in MHW is so fucking hampered it’s beyond a joke. Want to heal? He does so slowly and the health bar refills slowly; move to get that health refill, he casually jogs over; hunting monsters but is forever paralysed when they roar when instead he should smashing their fuckin’ throat in. Oh but you can get immunity, why should I have to get immunity to something that a fucking hunter shouldn’t be susceptible to in the first place?
And then there is it’s equally fucked up risk/reward structure. The reward is stingy, the risk too high and the game’s difficulty spikes are not so much jumps as mountains. They keep doing new quests, some sound quite cool, but guess what? Yep, locked away. You do the final part of the main game quest, you defeat three elder dragons and some other new bastard thing and your reward is? That bastard quest I tried today and a random decoration ability. For what was involved in defeating that quartet of monsters the “reward” sucked.
It could be a fantastic game. All it needs are a few quality of play improvements, like not every useful ability having to be enabled by armour, a proper dodge move, some idiotic status effects removed and automatically sheathing weapon when trying to get into a small hole. (Of course it won’t happen because too many people think the artificial difficulty of the game and fighting your character to get them to do anything is a fun ‘challenge’. Then there’s the ‘git gud’ crowd, all of whom deserve to have their hands broken.) The big improvement would be allowing armour upgrades that get you equal or superior to the prey you’re going after, that with enough preparation and work you can get that, but no. Instead, whatever next level the game throws at you, all your gear improvements will be nowhere near enough. That isn’t incentive to play the game, it’s the opposite.