Well, I’m taking a break from No Man’s Sky as I now have:
- 10 bases
- 1 S-Class multitool, upgraded to the max
- 6 S-Class ships - 2 fighters, 2 haulers, 2 exotics - 2 are fully upgraded
- 1 S-Class 34-slot freighter / dreadnaught
- 30 frigates - thought it was more but nope, it’s 30 - and you can’t release ships once bought.
- 890m units
There’s nothing left to do save missions for nanites to get the upgrades for the ships, that’s it. That said, I have hit 300 hours on the thing, the bulk of that being since July 2018.
The big weakness of the game remains its reliance on random generation of ships. You get the S-class ships by finding a good hunting ground, then reloading the save until it turns up and you hope you’ve the money to buy it. Ditto crafting recipes, which are the gateway to making masses of cash, you get those randomly from manufacturing facilities.
So I moved onto Sonic Mania Plus.
Sadly, this does not work for me. I did not see it coming, I did not expect but nonetheless it is what it is.
The big flaw of the game is in putting bosses at the end of every level, they function as hard, nasty wall that just looks and feels artificial. The games didn’t always do this, some levels didn’t have bosses and were better for it. At the same time, the signposting on a couple of the bosses is dire. Very true to the 1990 game design? Yes, but it’s not 1990 anymore. The Puyo-Puyo boss wasn’t bad, but the next one, Studiopolis 1 was awful. It’s fast scrolling with a load of robots and Eggman in the background, which distracts your attention from the foreground. You’re supposed to avoid the red rockets and somehow hit the blue. The problem is there’s too much going on in the screen, both fore and background that I just can’t focus to see the rockets, never mind dodge. And the screen scroll speed further inhibits your movement. Add to that you have one attack move, jump, which the rockets are impervious to and it’s an awful boss that kills the game for me. You got past it? Ok, how nice for you.
The other thing you might have done on the older games but you won’t be doing here is holding onto your rings. Instead, it’s get hit, grab rings, keep running. The levels are far more intricate, but part of the fun of the games is being able to remember the flow of them - these are too big to do that, which amps up the difficulty.
So, selling this to somehow else who will have more fun with it.
Returned to Yakuza Kiwami 2. I had forgotten how much fun it was, beating up the truly deserving. Nabbed a few upgrades, will start the plot running once more later.