Monster Hunter World: The Elder Dragon Chronicles - Part 2
So, I went and took on Kushala Daora, the last Elder Dragon and quickly resorted to the cheapest method possible to win - flash pods. Why? Because the thing is a pain in the arse. Vaal you can find a way to negate his ability at least partly, if not all, similarly Teostra with high blast, heat and flame resistance but there is no corresponding skill to deal with this bastard’s tornadoes. In the final part I was running around, pulling a flash pod, running up to hit it and then trying avoid being hit while not being able to see much. Graphically, the tornadoes were superb to look at but a total pain as a tactic. In the end he nearly got me, I legged it off the cliff, I healed and climbed back up, she was back to snoozing so I hit her in the head fir 300 damage, she woke up pissed, another hit and she was dead.
After that it was weird, I was hoping for a new armour upgrade tier - didn’t get it. New optional quests? Very, very few. The game pretty much funnels you into doing the final story quest straight away as there’s nowt else to do.
So, the final boss - utterly massive dragon, but somehow remains incredibly agile! While you can mostly avoid its attacks, its amazing how frequently something so massive goes off the camera completely. Did I try it? Yeah. Did a strategy of hit and run, heal, sharpen, hit again work? Yes. Eventually. The criticism of this fight is that your enemy is MHW’s version of a bullet sponge, you keep hitting, he keeps going. One thing is for sure - for all that it was a pain to get, I can’t see myself having been able to take out the Elder Dragons without the upgraded Wyvern Ignition broadsword. A couple of times it hit this thing for +500 damage, which increased the odds in my favour.
This did open up a new armour tier, quite a pricey one and new meld options, but it consumes material and I’m not sure how I obtain it again. Hopefully, not by having to duff up Xeno’Jiva.
When I got back and went to the Workshop, it was quite satisfying seeing all the weapon upgrades now named and exceedingly few ??? ones. There’s a couple due to DLC content but that’s fine. Plus some of those quests will likely return for the Autumn festival in a short while.
So, the DLC? I already have Deviljho open. To open up Kulve requires being online, so that’s out. Getting to Lunastra requires taking out a Teostra and, having done four elder dragons in two days, I really can’t be arsed. Maybe in a week or so. The aim is only to identify and get it registered.
I did try the new crossover FFXIV content. Just about managed to do the first quest, involving a powered up Kulu-Ya-Ku, which’d be fine except they gave the thing the ability to leap through solid rock! And amped up its attacks far too much. I get the clear sense I shouldn’t have been trying it, but still killed it. Then I got introduced to the walking pile of bullshit that was Behemoth. They’ve set it so this thing casts high-level FF spells, along with major physical hits. It also appears to have major health regen, as a couple of hits somehow hit it for 1000-1100, hits that should have made a dent and the quest was only to drive it off. Instead I get killed 8 times by meteors, tornadoes, lightning and other crap - it feels like a quest designed for multiplayer because unless you’ve got mad skillz - I don’t - solo you have no chance to even drive it off.
I sort of expected the DLC to be full of crap and lo and behold it was. Do I care much about not completing it? Nope. I got far, far further than I ever expected to. Took out enemies I never expected to. All save DLC armour / weapon options are available and identified, all regions opened up, the main story complete - yeah, I’m content with that.
I probably have some canteen quests to do, some camps to still find and build and there’s various weapons and armour I haven’t developed but want to. Of the 14 weapons, I’ve only used a bare handful - bow, longsword, greatsword, lance, that leaves 10 for whenever I like. Still got Aloy’s bow and armour to upgrade, for the bow I need the quest to return. So, no shortage of optional stuff.
There is a long, grind of an endgame which doesn’t appeal to me. It involves going after Tempered Monsters, which is the next rank after High Rank. But in order to go after them, you have to find traces of them in the world and these traces may open up an investigation for you to take them on. If you are successful in taking out this bigger, badder version it might drop gemstone(s) and a streamstone, but nothing’s guaranteed. Gemstones, when appraised, randomly become a decoration, it’s entirely luck of the draw as to what you get, if anything. I don’t know about you, but I like more definite rewards for taking out bigger, badder monsters.
Then there is the next quest that involves taking out two, yes two, Tempered Bazelgeuse! I haven’t even taken out the normal version, never mind a pair of its steroid-overloaded buddies. So, yeah, stuff that too.
And if you spend loads of time getting used to the Tempered Monsters, which will likely see OHKO and other cheap crap, guess what follows? Yes, you guessed it, Arch-Tempered Monsters. Yeah, stuff that lot as well.
What impressed me about the transition of Low to High rank was the way the environments changed, as did the monster patterns. The new armour system was far deeper and more intricate. In contrast, this feels a far lesser transition to bigger monsters but a reward system based on even more random luck. Rumour is Capcom is working on a new area DLC, which given the quality of those done, both micro - for core quests - and the five world locations, is of far more interest to me.
So, some stuff still to do sure, but on the whole, after just under 150 hours of play that ran the entire emotional gauntlet from hugely satisfying to screams of frustration? Yeah, I’m done with it for now. Will keep an eye on the exclusive timed quests and drop in on those weeks they are active.