Well, I’ve now worked it out: Monster Hunter World is a wolf in sheep’s clothing. They’re selling this thing as a mainstream game when it really has more in common with super-bastards Bloodborne, Nioh and the Souls games, why and how?
- Whatever weapon you have tends to forever need sharpening, you can only do this by stopping from combat or hoping to get time enough with the monster being distracted by your Palico.
- Potions - take too damn long to drink and bar refill is sloooow.
- When the monster legs it, you have no chance of keeping up.
- You think ‘near death’ means ‘fight over’ ? Think again, it doesn’t.
- Game is premised on you observing the monster and working its attacks, but the camera does not support you in this - instead it’s your biggest enemy. (Focus camera? Waste of time, much like “guard”, which also does sweet feck all.)
- Your ‘Palico’ heals you randomly, it should be ‘your health hits x%, you get healed’ but nope. That little bugger does whatever it likes.
- “Mounting” - Just jump on a monster, easy right? No, because you cannot easily tell your jump range and the monster’s position. If you do pull it off, what follows is an unholy mess of bad signposting so you don’t know what to do or how, so you get thrown off.
- Weapon range and speed - limited and slow. You will not believe how often you miss a huge monster right in front of you.
- Sheathing weapon - the amount of fucking of times this happens is supremely irritating, why not have an auto-draw function? Witcher 3 was only doing that four years ago.
- The “evade” move - is pathetic. You want to see a real dodge move? Aloy in HZD, that’s how you evade, not this weak arse imitation - also HZD allows a dam sight more tactics and strategy. (I’m sure if you get far enough, the game allows far more on that as you’d have the materials to craft superb custom weapons, but I’m nowhere near that so it doesn’t count. Right now it’s a shallow ‘dodge and hit it until it dies’, without precise targeting.)
- Poison is overpowered - it made the entire Pukei-Pukei fight a nightmare, as you have to heal it quick, but the antidote takes so long you won’t have time to drink it before being hit, you don’t drink it all? No effect, so your health plummets, you get hit trying to heal, it’s practically a one-hit kill move due to how the game’s other mechanisms work.
But, above all of these, is the fact that the game’s story “works” by giving you quests you are manifestly not equal to and cannot become so to. You might think doing a sidequest will help, it’ll give you materials so you can upgrade the armour and weaponry, right? Wrong. Each time the jump is such that whatever preparation you’ve done is torn through like paper. Nor do the Hunter ranks give you more health or stamina, it’s purely on gear, which it restricts heavily. This is nowhere near the ‘play as you want’ game it’s been claimed to be. Nor is it grinding in the sense if you do enough you’ll be able to get a decisive edge on the new monster, you won’t - the game doesn’t permit it. Ah, but what about the research? Gives info only. Nor are all the zones open at the start - it’s much, much narrower game than all the articles out there suggest.
If you like the super-bastard genre then you’ll probably love every single factor that pisses me off about this game, you’ll love the realism of slow actions, of the monster’s speed, that it’s so, so uneven and you can’t do much to even it up - as might be evident, I don’t! So, I generally, as a point, avoid it - I know it’s not for me. Monster Hunter World’s biggest sin for me is it’s a lying scumbag about what it is!
When I was able to, when the game wasn’t upping the difficulty every chance it got and throwing into fights I didn’t want - or starting cutscenes to trigger said boss fight way, way early - when I was able to take time exploring the two zones, seeking out materials to upgrade specific gear, that really work. What didn’t was the next bit, where you do all that, think you have a chance, and of course you don’t. That removes my incentive to play, if all I’m going to hit, every damn time, is a brick fucking wall, then why bother? They’ve screwed the entire ‘reward / progression’ cycle that is their big thing. Nor is it that you defeat the big monster you get parts, no, you need to do that several times at the same level you more or less are, which again really detracts. I only just did the damn Pukei-Pukei before, the only way I’ll have a chance is with better gear but that’s locked off until I kill it again. Excellent. That’s impressive but for all the wrong reasons.
I just about managed to take out a Baffour, but only by switching to using a big bastard hammer. Each boss fight also became a tedious affair because the monster legged it so often, threw out special mud whirlpools, it took so damn long to chase after it, stamina doesn’t last long enough - basically all it’s “realism” aspects drain away the sense of engaging in an epic fight. Again, the one I look to in terms of how to do epic fights against huge adversaries is HZD, but this game is nowhere near that. It relies on hobbling the player too damn much.
Monster and creature design is excellent, as is the world aesthetics - well, the ones I’ve got to see - but, for me, the gameplay is severely lacking.