Managed to finish Donkey Kong Country Returns. It is a hard game, an unfair one at times, but with perseverance, it’s beatable.
At which point I should mention that I gave up (after about 20 stark failures) on the final boss, which consists of two stages: first a vertical scrolling rocket barrel section. It doesn’t really matter what the second section is because the rocket barrel one is awful. They all are - abysmal scrolling sections with purposefully broken controls that you can only get through thanks to memorisation from trial and error. I didn’t even reach the actual boss. Insteas I resorted to the game’s Super Guide (which is offered to you every time you die about five times on a level, as a taunt almost). This just has a computer controlled DK finish the level for you and that counts for completion, oddly. Mixed level of satisfaction getting the ending from that, but seriously, screw those rocket barrel sections.
Gone back to Samus Return properly. The heavy focus on the melee counter really makes this play differently to other Metroid games. Usually, you can bomb around, shooting through pretty much everything. Now, you have to cautiously approach every enemy, waiting to counter it, as you can’t even scratch most of them otherwise. It really bogs down exploration and backtracking and means even the most common of enemy takes several shots to kill.