Lost Sphear (Demo)
You know, I miss the days when a demo was actually supposed to sell me the game, not hack me off so much that I swear never to buy it or anything else from the studio ever again.
Case in point: You go around this game, it starts quite innovative, with a world that has missing pieces - that’s pretty distinct. After that, it’s a standard enough retro-JRPG, with dungeons, on-screen dialogue and a battle system that looks FF-influenced. One innovation here is you can move around the field, with different characters having attacks that take advantage of positioning.
So how does it go wrong? Well, you’re dropped into an unfamiliar world and game and systems and someone thought it would be a good idea to massively spike the difficulty on the boss. So much so that the fights before it are utterly unrepresentative of what you end up taking on, so you go into that battle with hugely false expectations and get your arse handed to you in such an overkill manner it feels like one of those ‘you cannot win this battle’ sections, but just as you think that, you get the ‘game over’ - to which the only response is: Fuck you.
Have a dungeon section? Yes. Have enemies in it? Yes. Have a boss fight? Yes, but make it one that can actually be won fairly easily. Instead by the time you’ve realised the level of hits, you’re on uphill odds you can’t recover from. And yes, it might be that ye old grinding technique is the only way to do this, but again, some indication of this would have been better.
If I see it going cheap, very cheap, maybe I’ll reconsider but as it is? This game just killed itself with a dumb demo.