So, gave the Doom demo a second try, months later, having not got on too well the first time.
The map is still crap, the signposting leaves much to be desired and that R3 symbol is nigh-on unreadable. Initially, when it kicked off, it felt a bit too similar to last time. It’s also a bit too reliant on placing below your line of sight while they hit you.
But… As I went through a couple of sections, something altered and, before I knew it, I was going from enemy to enemy, doing either melee hits followed by glory kill, or a shotgun blast then mercy kill, depending on enemy type. That and I was far, far more mobile.
In hindsight, it’s pretty obvious, but what years of cover-based shooters combined with highly accurate enemy fire have taught gamers is to enter new areas carefully. To play Doom that goes out the window, to be replaced with: I’m over here, motherfuckers! Come and get it! Once you realise that the game gets far, far easier as it’s not about utilising cover as the be-all and end-all, sure, some helps, but the primary method is that of running up to an enemy and killing them, and their friends and everyone else.
The reason for trying it out is the main game is going for £9.49 on PSN, I’d already bagged Wolfenstein: The Old Blood for £3.99 - can’t really object to a game when it’s that cheap.