So I just had a pain in the arse go on FF12.
It started off well - for the hell of it I racked up a chain of 125 Hyenas.
No, it went off the rails with the entry into the Palace. The waterways were OK, but the Palace section inflicts this bullshit puzzle game on you. It gives no clues, no directions - it is irredeemably shite.
Once past that, it got a bit better with the Nalbina breakout, followed by going to Bhujerba. Once there I was able to get better equipment too, so armed everyone up and went into the mines. The gang did fairly well, racked up a load of kills including a 30-chain on the skeletons, so how did it all go wrong? By the game being a cheatin’ pile o’ crap.
Generally, the placement of a save point will also act as warning of a boss fight after it. This is not always so, but it tends to happen. It didn’t here. No, instead it did a cut-scene and then dropped a quartet of boss-level enemies on me. Enemies I have no chance against because this is a covert ‘fight you can’t win’ set-up, so you’re supposed to leg it back the way you came, past respawned enemies while the bigger enemies chase you. Oh and just for the hell of it, it throws in cut-scenes between each section just to break your stride. It was utter arse.
For sections like this there are two far superior options - cutscene all the way and then I don’t have to waste resources on a fight I can’t win or, option two, I am allowed to go for great fury and terrible vengeance on these motherfuckers and tear them a new arsehole, not this crappy, bastard hybrid.
Next? It’s Vaan running around town to raise a notoriety meter. Great, excellent, just what I wanted…