So booted up No Man’s Sky once more.
It started off quite positively - it does look a lot prettier, the being able to fly low was initially cool, however, the game then took a running jump and smashed itself, balls first, into the ground.
The sense of where your ship is relative to the ground is crap. Similarly the ability to judge distance and the game’s infuriating ‘arrive in’ on planets where it gives you a timer, you hit boost - and it doesn’t reduce. This side of NMS is akin to a failed racer called Fuel, which promised the biggest open world race engine ever. It also provided the biggest void ever and NMS is its successor. They think it’s being ‘realistic’ but I seriously doubt anyone gives a damn about that. Holding down the boost buitton or watching a distance clock tick down for 2-3 minutes is hugely boring and pointless.
So I decided to try my hand at piracy, shot up a freighter and then? The worst signposting in terms of where the targets were ever. It’d show a resource, so I’d shoot, to no effect, why? Probably because it was behind a wall or on the other side of the ship or somewhere else, so why give the indication that I can shoot it when I can’t? It also threw in invisible guns, I’d be watching lasers spew, look for the source and… nothing. And the lacking sense of distance in 3 dimensions is only amplified in space.
So, it looks prettier, but it still feels like a game put together by people whose understanding of games is incomplete. The inventory menus are still rubbish, the controls clunky and the game relies too much on vast distances combined with the most frequent, repeated and dense scattering of asteroids you’ll ever see.
In the end, I spent perhaps an hour, hour and a half doing sweet fuck all. It’s far prettier yes, but it’s still, at heart, a hollow product.
Oh well, time to either start in earnest on Final Fantasy XV or boot up Final Fantasy XII.