So I’m now wondering who on earth at Guerilla thought their Grave-Hoard boss battle with a Deathbringer was a good idea? Because it wasn’t. It was vile, stinking, prehistoric, anachronistic bullcrap.
It’s like two teams worked on this game - the one team prized freedom of action, options, ability to remove weaponry from big enemies and even use it on them. The other team said screw that, you hit our guys with that approach because the weapons will never be destroyed, doesn’t how many of whatever type of arrow you throw into it.
Then another moron got involved and said: Hey, wouldn’t it be great if all the cover was destructible and the Deathbringer had infinite ammo?
No, it wouldn’t you stupid, idiotic, moronic piece o’ crap.
So the game just goes and casually and arbitrarily goes and suspends every single rule that makes it combat work for a crappy, utterly pain in the arse boss battle.
In the end I just went and shot it full of as many fire arrows as often as possible. There was no other option - there was no time to scan, register info on a weapon part, target and destroy because in the time you started scanning it would have destroyed your cover. Not that even using the right arrow made any difference - the weaponry was not destroyed. Staying in the open with this thing is pretty much suicide. You have no time to do anything other than shoot it with your fastest aiming bow. It’s hard to believe this crap is in the same game where I earlier took out a Longleg, 2 Watchers, a Behemoth and 2 Snapmaws.
Before I’d started this one mission with Dervahl, which ended up being easier than expected, so that made me think maybe this would work out. Well, it has insofar as I killed the bastard, but the conditions I had to do so were utterly abysmal.
And yes, this was on Easy. Yeah, right.
I’ll keep the game for the fun of running around the world and taking out robots, because that part is superb. Re-play the main quest? No, I am never re-playing that due to the incredible amount of utter idiocy it too often resorts to. I’ll try to finish the game but I suspect I might not bothered to in the end, as it’s going for inconsistency whenever it wants to.
EDIT: So, have finished what has been an ‘oh god’ section of HZD - Dervahl’s workshop, the Gravehoard, Curse the Darkness - the last actually started off better than I expected.
Yes, there were enemies but not so many I couldn’t kill them. Though, the irritant whereby I put down tripwires, I stay in cover the whole time, but because 2 enemies have died the game just removes it anyway - so there goes strategy. Still killed them all but the game would be better without that accursed aspect. Did far better at taking out the humes too, so where did it all go crap?
After you achieve the mission, the game does a chase / escape sequence - now I’ve never done one of these that was fun - they tend to be badly chaotic, with unclear signposting for the player as to where to go. So it proves here, except they throw in climbing sections which really screw with your speed, all the while you’re being shot at. It was crud. I did it, it’s done, but I’d have liked to have been wrong about this.
Still, one cool thing, Sylens is played by who Sandie and I suspected - Lance Reddick.