Well, 2 years or thereabouts later, I reached the end of Dragon Age: Inquisition with completing the last DLC Trespasser.
I didn't get the codex pieces to tell Solas he was Fen'Haral, but I think it works better with that revelation coming from him. The idea of going to Tevinter sounds quite cool too. I rendered the Inquisition as a peacekeeping force, felt like the best move - seemed to shut up the nobles too. Well, temporarily.
Didn't find the last boss as hard as I expected, given the rep it has, but I also had done a lot of preparation for the Descent DLC that came in handy here too. Combat sections tended to rely a bit too much on teleporting enemies in, or having ones quickly go fro one side of the map to the other. Targeting system in busy battles often collapsed too - I'd have an enemy in front of me but can I target it? Nope.
The one thing that didn't work for me at all was the new Anchor abilities. Even at the end, when it's in overload mode, you can send a blast at an enemy that should render it geography and it does far less damage than you'd expect, with said enemy still being able to walk, run and attack. Don't think they really thought that through in game terms; in story terms it worked well, but should have been kept there.
What was very smart was seeing the various character resolutions, which in turn reflect how you handled their quests - or not. I found the set of outcomes very satisfying and the section with Cassandra reading Varric's re-telling of the game was both inspired and funny. I hope Dragon Age 4 picks up the thread this finale set in play.
EDIT: Started on Mass Effect: Andromeda.
Despite having low expectations, it managed to still be severely irritating:
- Only 2D indication of where enemies are? Great.
- Cover system seems flaky.
- When you find 'Dad', what you get is a macho fool forever haring off and leaving the team behind - wasn't at all sympathetic when he got himself killed.
- Don't recall the angle of shot being as irritating as it is here.
- Map is not all that.
It's strange, this has been described as 'Inquisition in Space', but if it was that there's all manner of tried-and-tested stuff they could transfer and haven't. The story-telling is good enough, the expanded conversations options are good and now I'm at the Nexus, Krogans and Turians have turned up. (Salarians too, but you can't have everything.)
Right now it's looking like it'll be fun save for the combat, so I'm likely to dial the difficulty right back.