Had a very mixed go on Zelda tonight.
Started off with irritating shrines, ones that started off OK and then did dumb crap at the end or even from the start in one where it turns out Stasis suddenly had this massive range that I've pretty certain it didn't have before.
Did Tabantha Tower, after it let me shoot the Ganon eye goop, that opened the door there. Ridgeland Tower was irritating as whichever direction you go, the wind is against which seems a total cheat. Turns out you can blow up a pillar and use that to climb the tower combined with ice block bridges. What irks on some of these is its not always clear as to what you can and cannot change in the game environment - most times bombs do not change rocks, so its only in specific instances.
Things improved due to getting Yellow ChuChu jelly to upgrade some clothing, but turns out Gerudo desert has a section that screws your map completely, up to and including blocking fast travel - so legged it out of there. Did do a quite cool (and scary as fuck) bridge section up a cliffside on the way to Ridgeland Tower, it was quite brilliant but also vertigo-inducing.
Also managed to get Hebra Tower, which is in a cold environment and then found the Rito Village, which meant I could get cold armour, which has been upgraded to Level 1. Next will be Level 2. Also have Stasis upgraded and am up to 13 hearts, which opens the door to the Master Sword quest, if I can but get to it.
So, it ended very positively despite less than great beginnings. (One shrine towards the end was actually logical, that was a big shock.) Think I've one tower left to get, if I can.