This is what happens when you’ve played the new Zelda for too long:
- I take out the lookout with arrows and get up onto his perch, roll a bomb to the group and blow it out, that takes probably 2 of them or renders them so weak as to be one hit kills, get spoils and open the chest.
- See, I’m now looking at those skull Bokoblin hide-outs figuring that I just need to sneak climb up onto one of them, drop a bomb, get to cover and then detonate. It’s good odds there’s an explosive barrel or two, only need one to go up to set off the others… It’s not even fighting them, it’s total explosive extermination and then I just walk in and grab all the stuff!
- Shrines vary from being irritating to ingeniously clever, generally more the latter than the former - a shrine was surrounded by spikes, so I iced a pillar and jumped over them, then instead was a water based puzzle that I did with a combination of ice/bombs.
- Oh yeah, the new Great Fairy? It’s fair to say Link got an eyeful!
The audio-visual aspects remain very impressive, it’s one thing to have a massive game world, quite another to have a massive and well-designed one. The ‘getting distracted by the so very pretty scenery’ factor comes into play a lot, even in driving rain.