So, good news, bad news on Zelda…
- Managed to navigate the frozen hell part of the Great Plateau, do find the atmospheric hazard element to not be that great. Still, did have a Goblin fight where I killed two, then with the other one hanging back shooting arrows, I threw a bomb near an explosive and detonated. Cue mini-holocaust and one very dead Goblin.
- Did the other two trials, got the back story, got the paraglider, which is damn cool… That’s the good.
The bad? Once you get off the Great Plateau the game decides, without telling you, its open season on you! The travel directions you get from the King? Utter shite. If that guy weren’t dead, I’d be killing his arse - turns out all the new areas are Zones of Total Death:
- Death 1: Get ambushed by skeletons, walk on slope, find slope is super-sllippy, unlike all the others you’ve been on to date, get dumped into fast-flowing river, drown.
- Death 2: While fighting Mounted Goblin, get targeted by Bastard Guardian’s Laser of Super-Instant-Death. Barbecued. (Oh yeah and all the enemies have the Trump eyesight, it’s incredible, you’ve never seen enemies who can see so far.)
Also, just for the hell of it, between death 1 and 2 it threw in this massive boss that came out of nowhere - I deployed the Rincewind Strategy!
So, went old-school: Very frequent saves, very frequent use of map, eventually made it Karakaiko Village and went and quit while I’m ahead.
Difficulty spike? Fuck, yes. Rewards from completing the Great Plateau? 1 heart, 1 fucking heart, cheap fuckin’ Goddess. I’ll take it sure, but it was 4 Spirit Orbs for 1 Heart!
Despite all of that, it does look amazing. In a way navigating to the village was very much akin to a much more lethal version of Xenoblade’s wide-open spaces, and yes, some tricks from there were also used.