I just wanted to chime in with a few thoughts on Resident Evil 7 VR.
a) This is entirely why VR was designed. You view the world in a first person way but with all the trappings of the previous franchise entries - the way items are handled, for example, requires the type of space management from the previous games and you can examine items as you would in the previous games.
b) Although the graphics are beautiful, detail is much more noticeable and observable in VR. Things without much texture detail, like plants, tend to be much more noticeable in VR, whereas you'd just pass over this in normal play. This is more just a side-effect of VR as you're naturally looking around at everything all the time. One of the weird advantages of this is that sometimes you'll come across an object at a distance and not make out what it is, only to move closer and suddenly realise you're staring at something gruesome.
c) Stuff that would be mildly scary in normal play is terrifying in VR. Things like birds suddenly flying off a corpse as you come nearer becomes quite a shock. Sounds, with a 3D headset (as is recommended in VR) are by far the scariest thing. In normal play you might hear a scary sound off to your left but it's more just a nice cinematic. In VR you hear a scary sound to YOUR left and you can kind of place how near or far it is, and that's quite a feat.
d) VR can be exhausting. You get far more of a physical reaction than you would just playing in front of a TV. My pulse definitely quickens in a way it normally wouldnt. Some people experience motion sickness but to counter this I play on a swivel chair (which mostly seems to do the trick) and and while there is an option to rotate your FOV with the right analog stick, it's much less disorienting to just turn your head (and swivel on the chair).
e) Because it can be such an intense experience you will naturally find yourself playing in much shorter sessions than you might normally with a game. I can't imagine myself playing for more than an hour or two - but this is mostly because one of my eyes is slightly weaker than the other, so it starts to ache if I play too long from the extra focus required to match up the two images. It is, nevertheless, always strange to take off the headset and find yourself facing in a complete different direction than you had thought.
A final note - this is really the first AAA VR game we have (I believe the next one is Farpoint, due out in June) and it's a really good example of what the technology can do. It's exactly like how you'd imagine, or how the movies portray it, as in you find yourself completely immersed in a world and all your responses are perfectly tracked. There is a predictable downgrade in resolution, because the graphics are essentially operating only an inch or two from your eyes, so it's more like playing something at a lower set resolution, but the tradeoff that the entire world exists around you (instead of in front of you) is a worthy trade-off.