I was already on board for this, but the fact that they’ve got Brian Blessed to narrate it is the icing on the cake.
Hopefully this means a resurgence of the toys too. I miss seeing shelves full of those little cars sometimes.
I was surprised when I checked in a toy shop recently and they didn’t have them. I thought they were still around.
They reappeared in a few shops recently with Star Wars liscensing but otherwise nothing for at least a decade. I had heard something about Heath and Safety being the reason for the disappearance but chalked that up bs.
I don’t know about health and safety, but I remember my younger brother managed to knacker at least one VHS player by stuffing Micro Machines through the loading slot.
I think they just went out of fashion . I bought my son a job lot off eBay, as well as the big van that unfolds to make a city. He loved them.
The white van? That always looked cool. We had one a bit like that but smaller, that folded up into a toolbox.
Yup, ours is black, but same one.
Can’t work out how to embed the image…
Sonic Forces gameplay, Green Hill Zone:
It’s weird to me how the art style of the early Sonic games just doesn’t translate to 3D, but they keep persisting with it. There are some great-looking new Sonic levels from the 3D era, but trying to wrap the 16-bit style around 3D graphics feels like a halfway house that just doesn’t work for me.
Sonic Mania is the one getting my money this year.
I don’t think I’ve seen / heard anything to do with Sonic Forces. I’ll probably end up getting it (as I’m a sucker for 2D Sonic) but this doesn’t look like essential playing. Like you Dave I’m all about Sonic Mania in 2017 - it’s a day one purchase for me.
One of my friends is a fanatical Elite player (and has been since it was on the… was it the Amiga or the Beeb? ) and has just forwarded me this:
In the vast simulated galaxy of Elite: Dangerous, a years-old mystery concerning an unknown region of space called the Formidine Rift was poised to take a dramatic leap forward on Saturday. An NPC going by the name of Salomé was preparing for a frantic, fast return to the main inhabited core worlds with information that would advance the mystery’s plot. Elite players could choose to try to escort Salomé to safety, or could try to gun her down.
The event was organized in part by science fiction author Drew Wagar, who has written one of the official Elite: Dangerous tie-in novels. Wagar—with some assistance from Frontier Developments to make the magic happen—would be controlling Salomé’s ship as she made her mad dash back to the core worlds; the result of the run would be featured in Wagar’s upcoming Elite novel. If Salomé lived and delivered her message, that’s what he’d write in the book. If she died, the book would be written to reflect that, immortalizing the player character who did the killing.
The stage seemed set for an exciting afternoon of hunting Salomé online, tracking her whereabouts, and participating in some fun player vs. player combat. There were some other “VIPs” flying with Salomé with their own messages to deliver, but Salomé herself was where all the player interest lay.
And then things started to get…odd.
(Read the whole thing for what “odd” means!)
This is so cool. I really admire the concept and the storytelling ambition.
This is how I always dreamed multi-player games should work, years before on-line gaming like this even existed.
Elite started on the BBC Micro, we used to be able to play it in school at lunch time ‘computer club’.
I think that helped its appeal as not only was a great game for the time it was just about the only decent game on that platform and millions of kids had them in school.
For those non-Brits who may have no idea what the BBC Micro was:
We had one at our primary school. Many happy hours were spent on Granny’s Garden.
I had a BBC Micro in one of my primary school classrooms as well!
And it was probably still better than the computers being sold in that year
It was certainly a change. The class that had it was in a bigger, better funded school that I moved to from an underfunded RAF school with barely any students. And yet the RAF school had, what I think must have been an Acorn Archimedes, with the Crystal Rainforest (a 16 bit edutainment game). So it was quite a culture shock to go from that (which felt pretty primitive compared to the PC games I had at home even at the time) to this BBC Micro that did Ceefax graphics.
Yeah not the most advanced school there Martin, I left school in 1989 and they’d already upgraded to Archimides.
I’m coming across as incredibly snooty about it (which I am) but to be fair, a lot of the kids in the class were pretty taken with it.
To be honest I don’t think it’s snooty when your hardware is 7-8 years behind what I had in a state comp in a not very wealthy area of the country.