Lo-oo-ok at this, looks so smart:
EDIT: Was watching a couple of gameplay vids, where both mentioned that the game is pretty brutal. At the same time, however, I remembered Monolith Soft have been involved in this Zelda.
Why does that matter? Because in both Xenoblade games done so far, they deliberately opted for a system where the player might get killed by some very strong enemies they stumble on in exploring but that would be the only punishment as it were. You'd get killed, then placed at your last checkpoint, you wouldn't lose inventory or other progress.
I'm hoping they've had a similar influence on this because, if they have, it'll enable a very sharp game but with a sense of fairness too.