Right, here we go then. I set up the board and drew two random pieces of starting equipment. Each one can be used twice and I used the broken bottle straight away which boosted my weapon value by two points. The Hammer and nails when used would let me use support for a build action which would help it succeed.
The goal of this first scenario is to build a wood pile which has to be done in a minimum of five separate turns as well as the fire invention. This needs to be done by rounds 10-12 when a ship will be passing.
I dealt out the fixed 9 start inventions plus a random extra 5.
Here’s a quick look at the dice distribution. The brown represents build actions, grey gather and green explore. each set has a success die (the Y means your action succeeds. If you fail, the two circles with crosses in them, you get 2 determination tokens which can be used for special abilities), an adventure die (if you roll a ? you take an adventure card) and a wound die (if you roll a broken heart you take a wound).
If you put two tokens stacked on an action you don’t need to roll the dice as it succeeds automatically. If you put just one you need to roll all three of the action type you are performing.
The weather dice determine snow rain and encounters and are rolled after all actions are complete. For this scenario I would be rolling the orange die on rounds 4-6 and then all three on 7-12.
I started off by using a Hammer and Nails to help me build my weapon level up 1.
I also did a double explore.
The first one got me a special token.(I used Friday and the dog)
Which gave me 3 determination tokens.
The second one I had to roll and succeeded with no adventure cards drawn and no wound.
By finding an island tile with the mountain symbol, it meant any invention with that requirement was now buildable.
Round 2 started with an event card (this happens every round except the first). The outcome was the next ‘arrange camp’ action (this action gives you morale and determination) required more labour. ugh. I accidentally read the card wrong and put it on the build action. (during the game I never went to the arrange camp action so this only affected me in a negative way and made the game harder as I treated my next build action as requiring more labour)
Each card also has a threat action. If you don’t do this within 2 turns you suffer the negative effect on the bottom of the card.
I attempted to build a shelter using 1 wood instead of 2 due to a special ability and even though I placed two action tokens, due to the -1 I placed on the build action I rolled the dice. Success and the -1 was removed but I took a wound. I also rolled for the knife and it was another success.
Friday explored and found a token for extra labour and some veg that could be turned into health if the pot is built.
I was also able make some inventions buildable by finding a grassy plains tile.
Turn 3 and the event card meant the previous card was discarded and I lost a determination.
I built the hatchet using the previously acquired extra labour and paid some determination to use fewer wood in the build.
Friday tried building the pot, failed, got two determination for his trouble and because he can’t draw and cards, the ? meant he took a wound.
I rolled for the rope build and it came up good.
New event card.,
Friday tried to build a roof and failed…
…but he used determination to reroll and did it!
I gathered wood, succeeded, took a wound and drew a card.
to be continued