I rarely fixate on bad FX. Part of the reason I never really got into Babylon Five was because of its video game effects. I mean, I get that the show had a small budget, so it affected stuff like that, and the kinds of actors in some of the roles (I think Ivanova was a terrible character because of the terrible acting behind her, for instance), but at a certain point it was clearly because there was a lack of awareness about the limitations not being taken into account. Otherwise, it’s just a part of the game.
These days, like Spider-Man in the original Sam Raimi, which was half the reason that was the first massive Marvel success, FX really became spectacle for the sake of spectacle. But that was being taken for granted as soon as it first appeared on a wide scale in the ‘90s. So to a certain extent, that’s another of those curious modern ironies, that the effects are kind of like the animation movies used to blatantly employ, or like stop-motion animation (which is considered a lost art form by its adherents). They’re never going to be “realistic enough.” That’s why they’re best appreciated in all-CGI animated movies, the one genre where they were embraced enthusiastically from the start. But it’s something no one much cares to admit.