Comics Creators

Crowdsourced projects - Kickstarter, Indiegogo, Pledgemusic, etc


It’s just a name for a high dollar amount donor. Angel investor is probably a better word for it.


so in this case it would be something like a executive producer credit on the documentary with an imdb credit and festival credit etc,…



Yes. Bruce honestly said it better than me. I screwed up the landing in trying to restate it. :wink:


Steve Ditko has a Kickstarter!



He’s actually had quite a few of them in recent years (with Robin Snyder) - he’s been putting out a fair bit of work but it goes largely unnoticed by most people. I wouldn’t say it’s anywhere near his best stuff but it’s good to see him still making the books he wants to make, and reaching an audience that allows him to do that.


Yeah, those edible insects are so expensive! :confused:

(I actually think that those insect food farms are a fantastic idea and would be a great solution to a lot of problems. But… it’d mean eating worms!)



Backing this, love some DOTHST.



Heh, I see the Handicape guys are fans of Wes Anderson.


Anyone seen this? Looks fun.



This may be relevant to people’s interests:

I’ve backed 2 kickstarters run by Mitch Gitelman, the guy in the back in the hoodie.


I hate the clickbait title, bit it’s a good read;

Cthulhu Company Kickstarted Itself to Death, Then This Happened

How does a half-million dollar Kickstarter fail? And why would another company step in and spend six figures to raise it from the dead?

Chaosium, Inc. is one of the grand old ladies of the role-playing game industry. The company was founded in 1975 by gaming mastermind Greg Stafford, creator of the world of Glorantha and the Pendragon RPG. The company went on publish the seminal horror RPG, Call of Cthulhu which is based on the works of HP Lovecraft. The company, while never a giant in size, punched above its weight and had a devoted fan base.

So when Chaosium began a Call of Cthulhu 7th edition Kickstarter in 2013, it did very well, bringing in over $500,000 from thousands of backers. The campaign smashed through stretch goals, which mandated the creation of a further four books. Fans of the game and other non-Euclidean horrors all gibbered in ecstasy, both with the sense that they had contributed in making a beautiful game by backing the Kickstarter, and in anticipation of the sanity-shattering volumes that would soon be in their claws. This was the company’s second six-figure Kickstarter; the previous Horror on the Orient Express campaign having raised $207,804.The expected delivery was October 2013, a deadline which came and went. A new deadline was announced, which was similarly blown through.

PDFs of the core books were released in 2014, and many promises were made about printing and shipping.
In March of 2015, nearly two years after the end of the campaign, backers were told, “Following on from our previous update, the printer has the final files and has begun the printing process. We look forward to receiving printer’s proofs in due course.” This too would prove to be a lie. Files had been sent to the printer, but unfortunately, not funds needed to pay for printing.

On June 2nd, 2015, Chaosium announced that founder Greg Stafford had returned to the company as president. Fellow genius Sandy Petersen, the original designer of the Call of Cthulhu role-playing game, returned with him, and the pair made the fulfillment of the company’s Kickstarter orders its number one priority. When Stafford and Petersen returned, Chaosium had less than $10,000 in the bank.

Where’d the money go?

How does a company that had raised over $750,000 on Kickstarter in two years come to have less ten grand in the bank?

In an extensive email interview with Chaosium’s new management, the company’s current president, Rick Meints laid out a tale of mismanagement, poor business strategies, and nigh unethical practices by the company’s prior management.

The problems began with the Horror on the Orient Express Kickstarter. The previous management only charged international backers $20 to ship a ten pound game. The actual cost of shipping was vastly higher, sometimes as much as $150 for backers in Japan. Meints said that this Kickstarter alone likely lost Chaosium $170,000. When Greg Stafford took over the company, there were still a number of backers who had yet to receive their products.

The Call of Cthulhu Kickstarter compounded these problems. The Kickstarter committed Chaosium to producing eight books, as well as four card decks, and a CD. Then, these products needed to be shipped to backers all over the world. Horror on the Orient Express returned to haunt the company. It was offered as an add-on to Cthulhu backers, who could purchase a copy for a mere $65 (the product is $119.95 on Chaosium’s website) and the company only charged a dollar for shipping. A half-million-dollar Kickstarter seems small when weighed against that stack of product and shipping costs, and it proved as much.


Meints said that tens of thousands of dollars went to layout, art, writing, and editing the volumes. Furthermore, Chaosium was located in Hayward, California, a suburb of San Francisco. The cost of running a warehouse and office there was also taken out of the Kickstarter funds. Chaosium fell behind in paying artists, editors, and authors. The new management discovered as many as a hundred were owed payment by Chaosium, and some had been waiting for over a decade for their money.

The Stars Come Right for Chaosium

In August, Stafford announced the award-winning team of Moon Design Publications would take over management of Chaosium. The Moon Design team handled the crisis in a bold and time-honored way: they threw money at it.

The Moon Design team spent six figures out of their own personal pockets to have Call of Cthulhu 7th edition printed and shipped. Meints estimates that by the time all the backer rewards are shipped, they will have spent more than $100,000 on shipping alone.


Paying Old Debts

President Rick Meints explained their actions, saying, “[We] decided to help save Chaosium for a number of reasons. All four of us grew up with the company and have loved their games for decades. We also approach this as a long-term investment that can succeed with a great deal of hard work. The world of tabletop gaming is far richer with Chaosium in it, and we are proud to help ensure it continues doing so.

CFO Neil Robinson explains that the success of Chaosium is personal for Moon Design. He said, “The four of us would have never met without RuneQuest, the first Chaosium RPG… [When] we met, we were living in four different countries across three continents.”

And so Chaosium, while under new management, stays in the family.


Kickstarters are a ton of work to launch and manage. Not counting the cost of shipping is one that has caught several projects out. I received some very cool things from Kickstarter projects but don’t back nearly as many as I used to.


I buy books mostly, and those I get are pdf/epub versions. For that kind of thing I’m pretty much guaranteed to get what I have paid for, but physical media?

I totally agree; the seller has to do their homework in great detail or else they’re in for a real shock.


I’ve mostly backed comics. So I have most of my unfulfilled rewards in that category.

I’m very careful about backing anything meant to generate a manufactured product especially one with any complexity. I was slightly burned on one of those but ended up being able to get a refund.


I’m still waiting for delivery of the first Kickstarter I backed, a game mat called gripmat.

This is entirely due to manufacturing issues, including mismanagement and unrealistic quotes for the manufacturing process.

Even after a change of manufacturer there have been issues with the quality of the final product.

However the company running the Kickstarter have been transparent and professional about the whole thing, even going so far as to not publicly name the original manufacturer.


Oh I’ve never received my first Kickstarter and have given up hope of the book ever being completed much less printed at this point. It is by far the worst managed project I’ve ever been involved in with little to no feedback. I’ve had several successful ones in between now and then though.