Nemesis/Deadlock: Enigmass Variations 723-729 - This is a neat little whodunnit murder mystery as members of the Khaos magic circle get bumped off one by one. The down spot is the murky Carl Critchlow art which is just a bit too dark in places.
Bix Barton: Carry on Barton 723-728 & Lovesick World 737-741 - Not as good as the first Barton tale but still a madcap off the wall romp with bizarre characters and even zanier plot points. Worth a look.
Robo-Hunter 723-734 - Millar gets his first crack at a classic 2000 ad character and it's....erm.....not great. The art by Casanova is good but the reintroduction of Cutie and a villain who is part terminator/part Dredd just doesn't work.
Tao De Moto: Forbidden Fruit 723-749 - Whilst David Hine is known as a (quality) writer, he is also an accomplished artist. This is a weird one though and not in a 'weird' way. It's more that nothing really happens as this story of a young lady who is propositioned into being a surrogate mother, just goes nowhere and is incredibly bland. It featured as just two page strips across a six month period as well which made it tougher to consume. It's not awful just not that engaging.
Rogue Trooper (Friday): Saharan Ice Belt 730-741 - American writer Mike Fleischer comes onboard and turns Rogue into a moaning, internal monologue spouting, noble soul. It didn't fit at all. Simon Coleby, who is a fantastic artist now, was in his early career and his work isn't that polished. He seemed to be copying the early 90's Marvel style with muscle bound heroes and gritted teeth. The over coloured bright primary swatch was also a bad move. It sounds bad but again it's a strip that only suffers due to being compared to previous great RT stories.
Beyond Zero 732-745 – Tanner returns and must go into a VR sim to help solve a murder case. The thing is, he's shit at his job as clients keep dying right under his nose and he ends up looking like a chump. Then we find out about a double cross and things take a turn. However, whilst Kev Hopgood maintains great art throughout, the writing is sadly lacking.
Mean Machine: Travels with Muh Shrink 730-736 - A Mean comedy that is a little one note but still a fun little tale. Mean co-opts a time machine and with his shrink as a hostage he uses it to escape the authorities. Of course he was always going to go back in time and meet himself and the dial sure goes up to 4! The real star though is artist Richard Dolan who surprisingly never did anything else for the Prog outside of some covers. A real shame.
Indigo Prime: Killing Time 735-744 - When time travellers and space time dabblers muck things up, Indigo Prime move in and attempt to sort out the mess. As if time travel doesn't feature enough in the Prog, we get a time travelling train that just so happens to feature Jack the Ripper. The mystery of the killer is revealed right at the beginning and so instead, the mystery becomes what the lead characters, Winwood and Cord, are doing on the train. Soon all is revealed and it goes the usual way of a John Smith script namely batshit crazy and off the wall. However, it's likely his first story where he turned the corner form just being out there for the sake of it and actually had a good story to tell. Art by a young Chris Weston shows that he would become a great as well.
Dead Meat Book 1 742-748 - What a silly book. It's the future and eating meat has been made illegal so of course there are an abundance of shady meat smugglers who are being tracked down by Inspector Raam, who just so happens to be an anthropomorphic Ram. Genius. It's shallow and predictable but non offensive.
Harlem Heroes: Death Sport 745-749 - A Rarity here. Geoff Senior on art duties. Not quite up to his Action Force or Transformers work but still instantly recognisable, the art is good but the story not so much.
Revere: Finders Edge 744-749 - What the hell was that all about. More loopy John Smith shenanigans as a weird scavenging kid gets pulled into a crazy dream like state buy a witch...I think. Didn't really enjoy it.