#1
Posted 27 March 2012 - 07:32 PM
For me, my introduction to truly terrifying bosses came with Revenge of Shinobi on the megadrive. After fighting through the whole game (which was fairly tough), the final boss with his flying beard and terrifying laugh is nigh-impossible to beat - the only way I managed it was to make it through with as many lives as possible, and keep on using the magic that blows you up and loses you a life (but does a fair bit of damage on the way). And even then I couldn't kill him quickly enough to save my girlfriend, so was stuck with getting the ending where she dies.
More recently, the Minotaur in God of War was pretty tough until I figured out the knack of beating him. I put a good couple of hours into that one.
Other nominations? I still think Revenge of Shinobi is going to take some beating...
#2
Posted 27 March 2012 - 07:43 PM
Most disappointing boss of recent memory had to be the one from the (Gears of) Warhammer game. The whole last third of the game talks up how bad ass he is I scrimped and saved all my special weapon ammo only for the final conflict to be a bloody QTE.
#3
Posted 27 March 2012 - 07:43 PM
And here's Dave's nemesis:
#4
Posted 27 March 2012 - 08:40 PM
Oh yeah, I had a similar problem with the final boss on Street Fighter IV.Shao Khan in the last couple of Mortal Kombat games has kicked my arse. Not because he's good but because he's terribly cheap and overpowered. Totally goes against the curve of the rest of the games.
#5
Posted 27 March 2012 - 08:47 PM
but after one playthrough you started to know how they could be beat.
Exception: Dante. Up to date the worst boss ever I've had to fight and not because he was cheap but because he always seemed just a little bit better than you....
#6
Posted 27 March 2012 - 08:53 PM
The boss in Kingdom Hearts 1 was really annoying as well. Not because he's especially tough, but because it's so damn long and tedious. He has about five stages, all spaced out with really lame enemy onslaught sections (after a whole game of having to continuously clear every room of about three waves of enemies) and it's rarely an interesting battle. I'm really glad I only failed once and wasn't stuck continuously having to redo it.
I always had trouble with King K Rool in Donkey Kong Country 1. Could never get the timing right for dodging his cannonballs.
#7
Posted 27 March 2012 - 08:58 PM
Seth in SFIV was quite annoying, to say the least. I often find bosses, and normal opponents, and sometimes very easy training challenges quite difficult in beat-em-ups these days. I blame the control pads and their dodgy d-pads, because there's no way I could be so rubbish.
#8
Posted 28 March 2012 - 03:12 AM
#9
Posted 28 March 2012 - 08:54 AM
was watching youtube videos of this very thing last night. I'm calling mind-taking on this one.
Seth in SFIV was quite annoying, to say the least. I often find bosses, and normal opponents, and sometimes very easy training challenges quite difficult in beat-em-ups these days. I blame the control pads and their dodgy d-pads, because there's no way I could be so rubbish.
The Xbox's d-pad is certainly awful. I'm really glad I got a Madcatz Fightpad, which has a large 'floating' d-pad, as I wouldn't have been able to play Mortal Kombat without it (I got it after I'd finished with SF4).
#10
Posted 28 March 2012 - 12:10 PM
you suck dave, other shinobi bosses were harder than beardy.
M bison was always a fucker.
The mirror guy on virtua fighter one was way tough.
The end giant head on starfox super nes was really hard.
#11
Posted 28 March 2012 - 01:01 PM
My answer for this would probably be from one of the early Final Fantasy games but I can no longer think of specifics.
#12
Posted 28 March 2012 - 01:01 PM
ME 3 also had some difficult boss fights, but more frustrating when a mistake instakills you than being overly complex, and if you lost it would just reset you to the beginning of the fight or even the previous stage of the fight, so it was much less frustrating than in games where you need to redo a ton of stuff after each death.
#13
Posted 28 March 2012 - 05:44 PM
my mate has a couple of those for when we're playing fighters. certainly a bit better.The Xbox's d-pad is certainly awful. I'm really glad I got a Madcatz Fightpad, which has a large 'floating' d-pad, as I wouldn't have been able to play Mortal Kombat without it (I got it after I'd finished with SF4).
edit: he's also got an arcade stick, but we've only played single player on that, cause in a vs situation, it's never a good idea to have people playing against other people with different controllers.
#14
Posted 28 March 2012 - 09:44 PM
Oddly enough, I never found the other bosses in the game that difficult. Certainly not a patch on the final boss.you suck dave, other shinobi bosses were harder than beardy.
See, it was always Balrog and Sagat that used to stop me in my tracks. If I could get past them, I knew I wouldn't have much trouble with Bison.M bison was always a fucker.
#15
Posted 29 March 2012 - 03:26 PM
#16
Posted 01 April 2012 - 08:10 PM
I remember being absolutely decimated trying to play later levels of the Warcraft II Expansion pack (not really a boss, but same concept).
And on an exactly opposite note, I don't know if anyone else ever played the old NES game "Crystalis," but after what seems like it will be the last boss (your standard "you managed beat me once, but now I've changed into a dragon HA HA!" pain-in-the-ass you got in games like that) came one last boss fight... but it was so pointless and stupidly easy that it was absolutely pointless. Real let down after going through all the crap you had to do to get there.
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