Mass Effect 3 - The End is Nigh
#161
Posted 18 March 2012 - 05:11 PM
#162
Posted 18 March 2012 - 05:14 PM
#163
Posted 18 March 2012 - 05:36 PM
#164
Posted 18 March 2012 - 05:37 PM
#165
Posted 18 March 2012 - 05:38 PM
Seriously? Complaining to the FED?
#166
Posted 18 March 2012 - 05:46 PM
The skill points are unique to each character though. I'd unlocked the Turian Sentinel after playing a match with my Human one, and quickly swapped. Wasn't till I came back to him today that I saw he had gained a half a dozen levels. Other races have different skills as well, whilst I suppose the two genders of humans in each class means you could try out another build.
Another thing I've noticed, is that sometimes/often you'll unlock a class you already have, and, whilst it is a bit disappointing, you get more visual customisation options, and a bunch of XP for them when you get a "doubler". Yes, the whole collectible upgrades pack thing stinks of sticker books or trading cards to me. It's not a bad stink as such, but I sort of dislike that you can pay real money for them using MS points.
#167
Posted 18 March 2012 - 06:32 PM
Well, if it's just the banshee that are the problem, can't you just choose games with the enemies set to Cerberus or Geth? It doesn't have the XP bonus, and it might be harder to find a group, but it would be less hassle.
Yeah, you can do that. I just generally join a random game, though. Oddly, it was against the Reapers the only time I finished a silver mission. Only 2 of us made it out alive and by the end we had 2 Banshees and a Brute chasing us (along with husks and cannibals, of course). But yeah, it's probably a bit easier without Banshees, if only because other super-enemies are much easier to hit with missles.
#168
Posted 18 March 2012 - 06:58 PM
If you're gonna pick one faction for Silver, I'd say go with Cerberus. Their highest DPS unit (turret) is stationary, save missiles for Atlases and keep out of reach of Phantoms and you're good.
#169
Posted 19 March 2012 - 02:09 AM
Anyways, yeah, I've had pretty decent luck fighting most things in MP, the ones that tend to get me are the ones that sneak up and melee you when you aren't paying attention. As long as I see them coming from a distance, I'm good. In one round we all ended up dead except for one engineer, facing an Atlas. It took him about a minute or two, but he was able to kite him in circles around the base while plucking away at him. I wish you could see life bars in spectator mode, so you could tell how much damage they were doing with each attack.
#170
Posted 19 March 2012 - 12:23 PM
It seems that Infiltrators and Engineers are particularly suited to taking down Cerberus on higher difficulties. I did a Gold match with two level 20 Salarian Infiltrators and a Turian Sentinel yesterday; I can't think of a single Atlas or Turret that didn't croak within four or five seconds. Vanguard, on the other hand, feels rather UN-suited to higher difficulties; Charge's usefulness is dramatically reduced when you can't use it without being immediately shot in the back by your target's five buddies. The only reason I got 30,000 points in the aforementioned Gold match is because I'm getting really good with my precious Falcon.
#171
Posted 19 March 2012 - 12:59 PM
Anyways, the SalEng was fun, they had Decoy, which was even better than Cloak for avoiding damage, Incinerate, which did fantastic damage, especially to armored targets, and Enery Drain, which was lovely against shielded or barriered enemies, and was also effective against armor until I got Incinerate maxed. And my SMG was doing a lot more damage than I would expect it to. I was more of a "sidekick", picking what I considered to be the best player on the team at any given time, or at least a good tank, and then following along to kill shields and pick up spares. I got him up to level 14 and had enough credits to buy several mid-tier packs. I even did a "last man standing" of my own against a whole bunch of engineers, turrets, and regular soldiers.
At first I had a pistol equipped, but then I couldn't figure out how to switch to it, and never needed it anyways, so I unequipped it for more power-goodness. I ended up with nearly 200% power refresh and could practically spam Incinerate. I certainly killed more enemies with it than I did my gun.
Is vanguard the one that teleports? We had a few of those and they seemed to do quite well. They also died somewhat frequently, when they got too far ahead of the pack, but it wasn't terrible.
#172
Posted 19 March 2012 - 01:37 PM
Typically a Vanguard will constantly be on the brink of death, desperately pounding on the hotkey for Charge so they use it as soon as it comes off cooldown (this is also why you'll frequently see Vanguards with a single weapon loadout, to try and keep weight low). It probably has the highest risk-reward factor of any class in the game, but when you do it right you are an unstoppable pinball of destruction.
#173
Posted 19 March 2012 - 02:26 PM
Typically a Vanguard will constantly be on the brink of death, desperately pounding on the hotkey for Charge so they use it as soon as it comes off cooldown (this is also why you'll frequently see Vanguards with a single weapon loadout, to try and keep weight low). It probably has the highest risk-reward factor of any class in the game, but when you do it right you are an unstoppable pinball of destruction.
Do human Vanguards get access to the "reduce weapon weight" passive? That's a must-have for anyone that can get it. Anyone.
#174
Posted 19 March 2012 - 02:30 PM
I go forth to save the galaxy with my biotic might intact.
#175
Posted 19 March 2012 - 02:37 PM
Do human Vanguards get access to the "reduce weapon weight" passive? That's a must-have for anyone that can get it. Anyone.
Yep, it's the only reason I can use the Falcon, because that thing is normally heavy as all hell.
That said I'm still hopeful that I'll find a Disciple (http://masseffect.wi...m/wiki/Disciple) eventually; lightest shotgun in the game, you can pair it with an SMG or pistol and still basically Charge on demand.
Someday....
#176
Posted 19 March 2012 - 03:52 PM
#177
Posted 19 March 2012 - 03:59 PM
the director casey hudson has been pretty glib about there decision to make the ending "memorable" there were a lot of way he could have done that without all the nonsense.
#178
Posted 19 March 2012 - 04:19 PM
#179
Posted 19 March 2012 - 04:20 PM
#180
Posted 19 March 2012 - 05:08 PM
You should spoiler tag most of that post. But to answer at least one of your questions,
Spoiler
My biggest problem with all of that
But hey, what's done is done. And most of the game was really quite awesome. I just wish the final mission had managed to live up to the rest of the game.
Edited by Chris D, 19 March 2012 - 05:09 PM.
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