Mass Effect 3 - The End is Nigh
#81
Posted 08 March 2012 - 05:43 PM
#82
Posted 08 March 2012 - 07:55 PM
#83
Posted 08 March 2012 - 10:53 PM
#84
Posted 09 March 2012 - 12:54 PM
I also ran the Prothean DLC mission, got the new crew member. He's fine, a solid Krogan-esc character (assault+biotics), and you get a slick beam rifle too (100 round constant stream of fire laser assault rifle).
Other than that I spent most of my time doing some N7 missions, which are the "generic" missions in this game, where they drop you in relatively small, box-shaped levels and lead you to multiple objective points. There's at least variety to them, as some require you to hold a point, some are more "clear", others involve covering civilians as they try to escape, etc.
My overall defense readiness surprised me, as I don't believe I'm very far into the main plot (I haven't done the "Krogan spire" mission just yet) and yet my defense readiness is almost at the "minimum" mark.
#85
Posted 09 March 2012 - 02:26 PM
#86
Posted 09 March 2012 - 06:08 PM
My overall defense readiness surprised me, as I don't believe I'm very far into the main plot (I haven't done the "Krogan spire" mission just yet) and yet my defense readiness is almost at the "minimum" mark.
I played a lot yesterday. More than I should have, probably, but yeah that number does seem to go up fast. My galactic readiness is still low though. Everything is still at 50%, I think. Not really sure how to change that.
The Krogan Spire mission was pretty cool. A very satisfying mission after 3 games of build up.
There was another mission I did that I also found incredibly satisfying. I'll put it in spoilers as I think it probably doesn't activate until after the Krogan mission
Anyway, I feel like I'm maybe halfway through the game, but it's hard to tell.
If I have one minor complaint it would be that
Great game so far, though.
#87
Posted 09 March 2012 - 06:36 PM
Even if ME3 didn't have these things, it allows me to bull rush people at 200 miles per hour and then shoot them in the face with a shotgun that fires giant knives. For this, it wins all awards ever.
In closing,

YEA!!!
#88
Posted 09 March 2012 - 07:17 PM
#89
Posted 09 March 2012 - 07:25 PM
I'm going to have to go Vanguard on my next playthrough. Because I want to fire knives into Cerberus and Reapers faces too!
It is so choice. I highly recommend it.
I mean, look at this beaut:
#90
Posted 09 March 2012 - 08:36 PM
#91
Posted 09 March 2012 - 11:07 PM
My galactic readiness is still low though. Everything is still at 50%, I think. Not really sure how to change that.
They discussed this on the Bioware boards, don't worry about it. The Galactic Readiness is a modifier. It only goes up if you do multiplayer, it'll never go up if you only do single player, but you can get the Ultimate Happy Ending even if it's still at 50%. The difference it makes is that if your "ready to go" bar is at, say, 30%, and you raise the Galactic Readiness via multiplayer to 75%, then it'll jump to 50% or so, but you can max the defense bar without doing that, it just means you have to do all the fiddly little side missions and stuff.
#92
Posted 09 March 2012 - 11:09 PM
They discussed this on the Bioware boards, don't worry about it. The Galactic Readiness is a modifier. It only goes up if you do multiplayer, it'll never go up if you only do single player, but you can get the Ultimate Happy Ending™ even if it's still at 50%. The difference it makes is that if your "ready to go" bar is at, say, 30%, and you raise the Galactic Readiness via multiplayer to 75%, then it'll jump to 50% or so, but you can max the defense bar without doing that, it just means you have to do all the fiddly little side missions and stuff.
Thanks for clearing that up. I do plan on trying multiplayer at some point, but I always try and do those little side missions anyway. Got to get the full experience.
#93
Posted 10 March 2012 - 12:45 PM
#94
Posted 10 March 2012 - 05:39 PM
Just did the Krogan Spire and the Rachni missions. Kinda gutted. Big spoilers, don't look unless you're past these missions.
Spoiler
Oh yeah, those missions were pretty great. Though the outcomes weren't quite the same for me but with regards to the Rachni mission
#95
Posted 11 March 2012 - 02:16 AM
#96
Posted 11 March 2012 - 03:50 AM
Oh, and one other thing I really enjoy in this one is the eavesdropping/ minor dialogs, the ones where it doesn't go into a cinematic cutscene but you can have a little dialog with another character, or listen in as two characters talk amongst themselves. They're usually very funny.
#97
Posted 11 March 2012 - 07:19 AM
Oh, and one other thing I really enjoy in this one is the eavesdropping/ minor dialogs, the ones where it doesn't go into a cinematic cutscene but you can have a little dialog with another character, or listen in as two characters talk amongst themselves. They're usually very funny.
It's also kind of interesting because those conversations actually progress throughout the game.
Tried out multiplayer a bunch today. It's fun, but I don't like that the character unlock system is random. So much so that you might never unlock any damn characters. I've bought several recruitment packs (both Veteran and Spectre, which take a long time to save for) and haven't unlocked one character. My friend finally unlocked one with his last pack. But it shouldn't be that hard to get to play as an Asari or Krogan.
#98
Posted 11 March 2012 - 01:09 PM
Oh, and Chris, about the Paragon/Renegade thing, they seem to reward both ways, just in different ways. If you choose one side then it may be callous and mean but you'll get some hardasses to help you out, while if you choose the goody two-shoes then it may cut off support from one side, but rally support in another. I doubt that going full-renegade would leave you too far off from going full paragon. One thing that does seem to be rewarded is consistency, like if about the rachni,
#99
Posted 11 March 2012 - 02:11 PM
Two, before doing the Tuchanka Spire mission, make sure to do as many of the "do stuff and then return with them to the Citadal" missions as you can. After the spire mission, some of those quests are still available for completion, and even more pop up, but some of them go away, with the necessary NPCs wandering off.
#100
Posted 11 March 2012 - 09:37 PM
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