Mass Effect 3 - The End is Nigh
#61
Posted 06 March 2012 - 05:58 AM
#62
Posted 06 March 2012 - 06:08 AM
#63
Posted 06 March 2012 - 02:32 PM
The new team members are fun. James is a much more fun partner than any of the previous humans, he has a lot of life to him, even if he is a bit dumb. He strikes me as very "NCIS: LA," sort of a mash-up of G, Sam, and Deeks. The other new one I got, I don't want to spoil but it's hilarious.
There's a lot of fun elements too, like how for some reason they took all my toy ships away and scattered them all over the Normandy to find (and apparently there's a space hamster loose in the engine room). Also, Jessica Chobot is on my ship for some reason.
Also, they started me off where I left off, at level 30. They refunded a few of my skill points since the trees shifted around, but otherwise I was ready to go. Unfortunately they took my guns away though, so it took me a while to get my lovely Viper back. Stupid bolt-action Mantis.
And for those that don't mind spoilers (or are already past the "moon" mission and the scenes on the Normandy afterwards):
Anyways, can't wait to continue it tomorrow.
#64
Posted 06 March 2012 - 03:44 PM
#65
Posted 06 March 2012 - 05:50 PM
#66
Posted 06 March 2012 - 06:37 PM
I am not ready for The Reapers!!!
#67
Posted 06 March 2012 - 08:47 PM
oh god oh god oh god. it's back? its out its now it on?!
I am not ready for The Reapers!!!
Only out today in the US, friday for the real world.
#68
Posted 06 March 2012 - 11:06 PM
#69
Posted 07 March 2012 - 02:37 AM
#70
Posted 07 March 2012 - 12:21 PM
#71
Posted 07 March 2012 - 02:26 PM
Anyways, met up with a bunch more ME2 characters, had a lot of fun with my NPC buddies, brought a whole bunch of mercs onto my fleet, the only combat mission I ran for the night was "the school" one, which was AWESOME.
#72
Posted 07 March 2012 - 04:43 PM
Played another few hours, most of which was spent running around on Citadel and running side missions. I love the new exploration element, it's like the one from ME2 only they streamlined all the bull#### and added an element of danger. Now you have to use a radar "ping" inside the system to find viable planets, but each time you do so makes it more likely that Reaper ships will show up. Then you scan the planets, like in 2, but instead of looking for a bunch of waveform spikes, there's only ever one thing to find and it's got a radar arrow, like mission locations used to, so it only takes a few seconds. I haven't been caught by the Reapers yet, I have no idea what that does.
It kills you and sends you back to your last save point.
#73
Posted 07 March 2012 - 06:46 PM
#74
Posted 07 March 2012 - 07:34 PM
Anyway, slow day at work so far, which makes me want to be home playing the game all the more.
#75
Posted 07 March 2012 - 08:06 PM
I do fear the Reapers coming to kill me.
Must... fight.. urge... to... quote... Blue...Oyster... Cult...
Between ME3 and Avengers (Assemble...?), this section of the forum has become the most excruciating tease ever. I want them now!!!
#76
Posted 07 March 2012 - 08:20 PM
And as for the planet scanning, the best thing to do is to wander the Citadel and eavesdrop on people. This unlocks missions to, say, "go to X system and find Y token," which is worth either money or mission credit or war support to you. Some of these are very specific, some are very vague. Then go to the system and read the planet descriptions, they might hint at the one most likely to contain what you're looking for there. Ideally you only need to scan once or twice before finding the thing you want. If the Reapers come, it's no huge deal, I dove about ten systems without getting caught once, and only attracted Reapers a few times. If they show up, they just appear on the system map like the Normandy and swarm towards you, all you need to do is avoid them and exit the system. If you cross into the "sector" map or use the gateway things then you've escaped them. After a little while they go away and you can come back to that area for more if you like. One thing I do wish for from the interface is that you could check your journal directly from the map, rather than having to back out to the CIC to view it.
#77
Posted 08 March 2012 - 12:21 AM
Sold!Also, Jessica Chobot is on my ship for some reason.
#78
Posted 08 March 2012 - 01:08 AM
#79
Posted 08 March 2012 - 01:40 PM
#80
Posted 08 March 2012 - 01:52 PM
I did have one amusing bug (or AI catastrophe, I have no idea what happened) during the first "bomb" mission on the Krogam world. The last battle was a "fend off waves of reapers" scenario, and my team mates just sort of wandered off or something. If I told them to use an attack, they would, but if I told them to move to a location they wouldn't, and I couldn't see them, they seemed to be at the edge of my radar, and eventually they died who knows where. Never did find the bodies but apparently they woke up and dragged themselves to the shuttle after the cutscenes.
I love building my army, btw. I have this rag tag band of rescured squads, black ops teams, high-level individuals, all coming together.
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